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Status effects in the game can either help or harm, most of them doing the latter.

Status Effects

Positive

  • Healing: Lasts 2-4 turns, and affects outside of combat as well. Heals 10% of missing health per turn.
  • Restoration: Lasts 2-4 turns, and affects outside of combat as well. Restores 10% of missing mana per turn.
  • Caffeinated: Lasts 2 turns. Speed is boosted by 50%.
  • Shielded: Lasts 1 turn. Unit cannot be hurt by any means.

Negative

  • Burned - Fire Type. Drains a light amount of health. Lasts 5 turns or until cured.
  • Bleeding - Neutral. Drains a moderate amount of health. Lasts 3 turns or until cured.
  • Poisoned - Grass Type. Drains a heavy amount of health. Lasts until cured or unit dies.
  • Mutilated - Neutral. Healing effects are only half as effective.
  • Flinched - Air Type. Unit is unable to act for one turn.
  • Paralyzed - Storm Type. Unit becomes unable to act. Lasts 3 turns or until cured.
  • Frozen - Ice Type. Unit becomes unable to act. Lasts 5 turns or until cured.
  • Blinded - Light Type. Accuracy is dropped significantly. Lasts 3 turns or until cured.
  • Muted - Neutral. Abilities are disabled. Lasts 2 turns or until cured.
  • Headache - Mechanical Type. Drains a light amount of mana. Lasts 4 turns or until cured.
  • Migraine - Mechanical Type. Drains a heavy amount of mana. Lasts 2 turns or until cured.
  • Confused - Dragon Type. Abilities are disabled and unit attacks on their own accord, or may not attack at all. High chance of hitting allies or self. Lasts 6 turns.
  • Haunted - Shadow Type. Drains a heavy amount of health and skill points, and the unit is unable to act. Lasts until cured or unit dies.