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Below is a complete list of all enemies, their type, abilities and what they may drop.

Strange PlainsEdit

  • Living Leaf: This is a small enemy. It may come in three varieties. The other one is listed below.
    • Leaf Smack: Causes damage twice. No special effect.
    • Natural Boost: Increases Leaf Smack's power when below 45% HP.
  • Drops:
    • Chlorophyte Shard (15% chance) 
    • Tea Leaf (40% chance)
    • Big Root (2% chance)
    • Coins 
  • Angry Leaf: Variety of Living Leaf.
    • Powerful Smack: Causes damage thrice. May inflict confused for 1 turn (10% chance)
    • Natural Boost: Increases Leaf Smack's power when below 45% HP.
    • Rage: Boosts attack by 20% for 2 turns. Afterwards, self-inflicts confused.
  • Drops:
    • Chlorophyte Shard (20% chance)
    • Tea Leaf (40% chance)
    • Big Root (2% chance)
    • Coins
  • Golden Leaf: Rare enemy. May flee from battle.
    • Leaf Smack: Causes damage twice. No special effect.
    • Natural Boost: Increases Leaf Smack's power when below 45% HP.
    • Run Away: Flees from battle and leaves a small or medium bag of money behind.
  • Drops:
    • Solar Shard (25% chance)
    • Chlorophyte Shard (15% chance)
    • Tea Leaf (40% chance)
    • Big Root (2% chance)
    • Solar Stone (5% chance)
    • Medium or Big pile of coins
    • Medium or Big Bag of coins (50% chance)
  • Venus Flytrap: Small enemy. Heals itself.
    • Bite: Causes damage and heals for 25% of the damage dealt.
    • Multi-bite: Weak bites that damage all members of the party. Heals for 7% of the total damage dealt.
  • Drops:
    • Big Root (10% chance)
    • Chlorophyte Shard (15% chance)
    • Crystal Skull (2% chance)
    • Coins
  • Mars Flytrap: Variety of Venus Flytrap.
    • Accurate Bite: Deals small damage, but reduces your evasiveness. Heals for 10% of damage.
    • Accurate Multi-bite: Weak bites that damage all members of the party. Reduces evasiveness and heals for 4% of total damage dealt.
  • Drops:
    • Big Root (10% chance)
    • Chlorophyte Shard (15% chance)
    • Crystal Skull (2% chance)
    • Coins
  • Snapdragon: Enemy with fire based attacks.
    • Fire Breath: Causes damage and has a 30% to inflict a burn.
    • Fire Blast: Causes damage to all members of the party. 5% chance to burn.
  • Drops: 
    • Chlorophyte Shard (15% chance)
    • Big Root (10% chance)
    • Obsidian Skull (2% chance)
    • Solar Stone (2% chance)
    • Solar Shard (5% chance)
    • Coins
  • Tree: Enemy that throws stuff at you. Yeah.
    • Log Throw: Throws a piece of wood at you. Causes damage and may inflict confused.
    • Leaf Spawn: Creates a Small Leaf or an Angry Leaf to aid in battle.
    • Root Regen: Replenishes 17% HP during 2 turns. Is rendered unable to attack for the duration.
  • Drops:
    • Big Root (35% chance)
    • Chlorophyte Shard (20% chance)
    • Wood (guaranteed)
    • Tea Leaf (90% chance)
    • Crystal Skull (5% chance)
    • Leftovers (1% chance)
    • Coins
  • Berry Bush: Enemy with blasting attacks.
    • Berry Throw: Launches explosive berries at random members of the party. Causes damage and deals small splash damage. The bush may run out of berries.
    • Berry Regrowth: Regenarates the berries. Replenishes 10% of HP in the process.
  • Drops:
    • Blue Berry (90% chance)
    • Red Berry (90% chance)
    • Yellow Berry (90% chance)
    • Purple Berry (90% chance)
    • Green Berry (90% chance)
    • Pink Berry (90% chance)
    • Chlorophyte Shard (15% chance)
    • Crystal Skull (2% chance)
    • Coins
  • Manticide Manic: Boss. A huge mantis that resembles Zorak.
    • Screech: Decreases the defense of all party members by 20%. 
    • Powerful Swipe: Causes damage to all party members, but deals 10% increased damage to units with lowered defense.
    • Leech Life: Causes damage to the objective and heals for 50% of the damage dealt.
    • V.E.H.A.: Very evil healing amplification. Increases all healing received by 25%.
    • Mantis Anger: Increases attack by 30% and decreases defense by 40% when below 25% health. While this effect is active, V.E.H.A and Leech Life are half as effective.
    • Call for Aid: Calls in a new Berry Bush if one has been removed. 30% chance to fail.
  • Note: In this battle, Manticide Manic is aided by 3 Berry Bushes that sometimes throw healing berries at him which replenish 5% of his HP. Apart from that, the Berry Bushes act like normal enemies with their normal abilities. 
  • Drops:
    • Plant Boss Loot Bag (guaranteed)
    • Cape of Zorak (guaranteed)
    • Bag of Chlorophyte Shards (guaranteed)
    • Bag of Various Berries (guaranteed)
    • Crystal Skull (20% chance)
    • Obsidian Skull (20% chance)
    • Wood (75% chance)
    • Big Root (75% chance)
    • Big Bag of Coins (guaranteed)
    • Rare Itemizer 3000 (5% chance)

Alpine RidgeEdit

  • Snowman: Enemy with Ice based attacks.
    • Snowball Throw: Throws a snowball that causes small damage, and has a 40% chance to inflict frozen.
    • Snowball Cannon: Throws 3 snowballs to each member of the party. This causes small damage and each snowball has a 15% chance to inflict frozen.
  • Drops:
    • Frozen Stone (2% chance)
    • Glacial Gauntlet (2% chance)
    • Thick Scarf (0.015625% chance)
    • Frost Lord's Gem (5% chance)
    • Coins
  • Cryophoenix: Rare enemy. May revive.
    • Ring of Frost: Causes small damage to each party member. Has a 25% chance to inflict frozen.
    • Frostburn: Causes damage to a single objective. The damage is duplicated against frozen objectives.
    • Frostwall: Raises the defense of the opponents by 10%. This lasts 2 turns.
    • Revival: When defeated, cryophoenix turns into an egg. The egg gets 60% of cryophoenix's HP. The egg also starts with negative defense value (meaning it will take considerably increased damage). If the egg is not defeated in 2 turns, Cryophoenix revives will its full HP.
  • Drops:
    • Frozen Stone (15% chance)
    • Frost Lord's Gem (10% chance)
    • Thick Scarf (0.5% chance)
    • Medium or Big pile of coins
    • Cryophoenix Feather (20% chance)
  • Glaciator: Boss. An ice golem with freezing attacks.
    • Snowstar: Causes damage to all party members, with a 30% chance to inflict frozen for 1 turn.
    • Chill Out: Decreases the attack damage of all party members by 20% for 2 turns.
    • Crystalize: Glaciator creates a thin ice layer in his body that decreases 95% the damage of the next ability used against him. The ice layer lasts 2 turns, and will melt if no damage was taken.
    • Frost Glare: Freezes the objective for 2 turns.
    • Snowy Veil: Acts as passive ability. While the weather is set to snow, Glaciator will replenish 1% (+2% of missing HP) per turn.
    • Snowstorm: Sets the weather to snow. This lasts 5 turns.
    • Frozen Blast: Causes average damage to the objective. If the objective is frozen, the damage will be multiplicated by 2.5, and it will remove the frozen status.
    • Frozen Anger: Increases attack by 30% and decreases defense by 30% when below 30% health. While this effect is active, Snowy Veil's efficiency is reduced to the half.
    • Call for Aid: Calls in a new Frozen Artifact if one has been removed. 30% chance to fail.
  • Note: In this battle, Glaciator is aided by 3 Frozen Artifacts that protect him. The Frozen Artifacts may also charge a beam that heals Glaciator for specifically 100 HP. The attacks of Frozen Artifacts are listed below:
  • Frozen Artifact: Used by Glaciator to aid himself in the boss battle.
    • Frozen Beam of Healing: Charges 2 turn. Each artifact sends a beam to Glaciator that heals him for 100 HP, replenishing 300 HP in total. The Frozen Artifacts lose 1% of their current HP.
    • Frozen Protection: The Frozen Artifact makes all attacks go targeted to it instead of Glaciator, taking 25% additional damage in the process.
    • Frozen Tackle: Causes average damage. 10% chance to inflict freeze.