Magical Vegtibles Wikia
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Below is a list of the possible armor in the game, craftable with different ores and materials. Some armors are special and as such they can only be found by specific methods or being purchaseable.

Armor list

From worst armor to best armor.

  • Cloth Armor: Basic armor with no special features. Full set gives no bonus.
  • Wood Armor: Basic armor with no special features. Full set gives no bonus.
  • Stone Armor: Basic armor with no special features. Full set gives no bonus.
  • Copper Armor: Basic armor with no special features. Full set gives no bonus.
  • Bronze Armor: Basic armor with no special features. Full set gives no bonus.
  • Iron Armor: Average armor that gives a 20% boost to attack with full set.
  • Steel Armor: Average armor that prevents OHKOs with full set.
  • Gold Armor: Average armor that gives a bonus to item drops and money drops with full set.
  • Tungsten Armor: Average armor that gives 20% boost to defense with full set.
  • Titanium Armor: Average armor that blocks critical hits with full set.
  • Diamond Armor: Good armor that gives a 30% boost to defense and a bonus to item drops with full set.
  • Adamantite Armor: Good armor that blocks critical hits, also preventing OHKOs and giving a 40% boost to defense with full set.
  • Crimtane Armor: Good armor that gives a 30% boost to attack and critical hit chance with full set.
  • Hellstone Armor: Good armor that gives a 30% to burn the foe upon landing an attack with full set.
  • Emerald Armor: Excellent armor that gives a 30% boost to speed, 40% boost to defense and a bonus to item drops with full set.
  • Mythril Armor: Excellent armor that gives a 30% boost to all stats, critical hit chance, and bonus to item drops with full set.

Special armor

  • Thorn Armor: Good armor that deflects 15% of damage received and gives a 15% boost to attack with full set.
  • Swamp Armor: Good armor that gives a 20% boost to defense and a 10% boost to all healing received with full set.
  • Heavenly Armor: Good armor that gives a 10% boost to defense with full set. It also regens 5% of your max HP per turn.
  • Frostlord Armor. Good armor that gives a 20% boost to defense with full set. It also gives a 25% chance to freeze the foe when abilities/attacks impact.
  • Chlorophyte Armor: Good armor that slightly regenerates a % of your missing HP per turn.
  • Shroomite Armor: Good armor that significantly raises evasion; it also enables stealth mode. Stealth mode decreases the encounter rate sharply by 300 steps. Afterwards, it goes on a 100-step cooldown.
  • Spectre Armor: Good armor that gives a 10% boost to attack with full set. When the wearer is defeated, there is a chance that it will be revived with 50% of their HP.
  • Turtle Armor: Upgradeable from Thorn Armor. This armor gives a 10% boost to defense, and it makes the wearer deflect all the damage taken. Significantly raises the encounter rate when not on stealth mode, and enemies are more likely to target the unit with this armor set. The effectivity of this is reduced to 50% against bosses/hard enemies.
  • Solar Flare Armor: Excellent armor that boosts attack by 40% and grants 50% increased defense until hit, also giving a 20% chance to burn enemies on impact. Hold shift to speed up in-game time by 50%. Recommended for units of the Fire and Dragon element.
  • Nebula Armor: Excellent armor that boosts utility by 40% and decreases skill point consumption when using abilities by 25% with full set. Recommended for units of the Psychic and Fairy elements.
  • Vortex Armor: Excellent armor that boosts attack and utility by 30%, also significantly increasing evasion and enabling stealth mode with full set. Moves that normally would make contact will not make contact. Recommended for units of the Wind, Lightning, and Darkness elements.
  • Stardust Armor: Excellent armor that increases defense by 45% and summons a Stardust Guardian for use in combat with full set. Enemies are more likely to target the Guardian until it dies. When the Stardust Guardian is killed, all allies' defense will be boosted by 30% for the rest of the battle, or until it is revived. Recommended for units of the Plant, Ice, and Water elements.
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